Dangers in Warcraft

Since we’re beginning a new year, I thought I would just send everyone a warning about the dangers in warcraft.

You need to look out for your fellow party members – especially in ZG.

And going AFK when you are underwater in Maraudon is probably not recommended!

Time Chart

Timezones in a nifty chart!

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Any questions?

Just so that everyone knows that they can ask me questions at any time, and I’ll do my best to answer them!

And final proof that warlocks are turning against us, and going to the darkside in ZG.

PS. Telamar really was soulstoned!

MC Boss , 2 – Magmadar

What does Magmadar do?

  • Fire AE – Magmadar has a cone shaped AE. This does not do much damage.
  • Fire spit – Magmadar spits out fire pits at random people throughout the fight. The fire stays on the ground for sometime. Everyone must run out of the fire because it will put a nasty dot on you.
  • Magma Spit – Small damage on melee, but prevents bandaging.
  • AE Fear – Every 30 seconds Magmadar will fear everyone within a 30 yeard range.
  • Frenzy – Magmadar will go “into a killing frenzy” and does much more melee DPS to the tank. Hunters can counter this frenzy by firing a tranquilizing shot (that drops from Lucifron).

Group Setup

  • Group 1: Warrior (MT), Paladin, Priest, Warlock, Druid. Group 1 warrior is the MT.
  • Group 2: Warrior (BMT), Paladin, Priest, Mage, Druid. Group 2 warrior is the backup MT.
  • Group 3-8: Each group should have a mage and a paladin / priest.

Positioning & Pull

  • The MT and BMT are positioned in the centre of the room. And faces Magmadar towards the raid.
  • Healers, hunters and casters are at maximum range from the MT. This ensures they won’t get feared during the AE feared, or allows them to step back out of fear range when it is called.
  • Other melee begin in front of Magmadar, but run toward the back when DPS is called.

The Fight

  • When DPS is called, all ranged DPS on Mags.
  • Melee run in and DPS. Run out when AE Fear is called. Bandage where possible (as you will not receive heals from the healers).
  • Whenever Mags goes into a frenzy, the Hunters take turns on a rotation basis (as some Tranq shots miss, and others will be on cooldown).

From a class point of view

Druids

Group 1 & 2:

  • Druids should be healing the MT and then their group.
  • Provide innervates to the priests as assigned.
  • If for any reason the MT goes down, the druids must be quick to react and heal the BMT.

Group 3-8:

  • You will be assigned whether to heal the the hunters, casters or healers.
  • Innervate your priest when needed.
  • Keep an eye on the MT. Help with the healing if they are in trouble.
  • When Mags goes into a frenzy, you can heal the MT to ensure he stays up.
Hunters
  • Hunters are on rotation to shoot Mags with a Tranq shot when he goes into a frenzy.
  • Sometimes Tranq shots miss or are on cooldown, so please co-ordinate with the hunters in the group when your turn is.
  • You are part of the DPS when not casting Tranq shot.
Mages
  • Mages are part of the DPS.
  • Ensure when AE Fear is called you are not in range to be feared.
  • Use fire ward if you get the Fire spit on yourself.
  • You may also need to bandage yourself.
Paladins
  • Heal the MT if he looks like he is in trouble.
  • OOC rezzers will be assigned for this fight.
  • Heal your party.
  • Cleanse people of AE fear if they are feared.
Priests

Group 1 & 2:

  • Ensure your group is buffed with Shadow Protection (and any other groups that don’t have a priest).
  • Heal the MT.

Group 3-8:

  • You will be assigned rotation for healing the MT.
  • Those not on rotation are assigned whether to heal hunters, casters or healers.
  • Dwarf Priest: If there is a dwarf priest in the raid, they will cast fear ward on the MT throughout the fight.

Buffs:

  • Shadow Protection is needed for the entire raid.
Rogues
  • Rogues are part of the DPS group.
  • Run around and attack mags from the back.
  • Run out of AE fear.
  • Use bandages and potions to ensure you don’t die.
Warlocks
  • Warlocks are part of the DPS.
  • Ensure when AE Fear is called you are not in range to be feared.
  • You may also need to bandage yourself.
Warriors

Group 1 & 2:

  • Group 1 warrior is the MT. Group 2 warrior is the backup MT (BMT). If for any reason the MT goes down, the BMT must immediately move in.
  • Use Beserker rage every 30 seconds to ensure you don’t get feared, the AE fear will be called in raid.
  • Magmadar will do a randomly timed fear at the start. Do your best to time this if you don’t have fear ward.

Group 3-8:

  • You are part of the DPS group.
  • Run around and attack mags from the back.
  • Run out of AE fear.
  • Use bandages and potions to ensure you don’t die.

Top 10 Signs that you’ve played too much WoW

1. When you keep saying Just a few more minutes for 2 hours straight.
2. When the only day you go to your parents for dinner is Tuesday night.
3. When you plan your weekends by first looking at the raid schedules.
4. When you log into Windows and type in your WoW password.
5. When you’re relaying a hilarious WoW story to workmates and they stare at you blankly.
6. When you haven’t seen your girlfriend in 2 months.
7. When you can’t start work in the morning until you’ve logged in to check your auctions.
8. When you check the guild forums before your work email because you know the postings will increase exponentially if you don’t.
9. When you go to laugh at someone’s jokes but the letters L O L come out instead.
10. When you write to a client in an email it’s working as intended.

ZG Boss ,9 – Jin’do Hexxer

What does Hexxar do?

  • Physical Attack – An attack which will hit for 1,000 crushing, and as little as 400. If the MT isn’t taking a lot of damage, they can change into a 2H weapon.
  • Teleportation – Jin’do will teleport a random player into the pit of rapidly respawning skeletons. These mobs will respawn every few seconds after death. The best way to deal with these skeletons is to kill them repeatedly when needed.
  • Brainwash Totem – Totem when dropped mind controls a random player through the use of a large green beam coming from the top of the totem to the person in question. While the target of the Brainwash seems to be somewhat proximity based, he will never brainwash the person with the most aggro (which should be the MT). Healing totems have around 1,000 health, Brainwash totems havea bout 3,500 health.
  • Healing Totem – This totem when dropped will heal him for roughly 1,000 life a second.
  • Dellusions of Jin’do (Curse) – This is a weak shadow-based curse. Whenever this DoT is cast, a Shade of Jin’do will spawn and the person with the curse will now be able to see and kill the Shade. Mages / Druids are NOT to dispell this curse from players.
  • Hex (Magic) – Changes the target into a frog, who then wanders aimlessly.

Positioning & Pull

  • A high DPS class (such as a Hunter or Rogue) pulls Hexxer. Hexxer will often curse them within a few seconds.
  • Hexxer is tanked close to the pit so that those teleported into the skeleton pit can rejoin the fight asap.
  • Two mages are assigned to clear the skeleton pit whenever anyone is ported into the pit.
  • Healers and casters stand near Hexxer in a group, so the melee DPS can easily switch between Hexxer, Totems and Shades when needed.

The Fight

  • The MT tanks Hexxer and is the only one who does not kill Shades when they are cursed.
  • Destroying the shades if you are cursed should be the top priority. You can use as many DoTs on Shades as possible.
  • If you are not cursed, and are DPS, you should be killing any totems when they pop up. A macro to target these totems is recommended.
    /tar Brain
    /tar Powerful
    /cast [DPS here”>
    This macro will ensure that the Healing totems are removed first, and the mindcontrol totems second.
  • If there are no totems, and you are not cursed, DPS on Hexxer.
  • DoTs should also be placed on Hexxer and kept up throughout the fight.
  • DPS Order: Shade (if cursed), Healing Totem, Brainwash Totem, Hexxer

From a class point of view

Druids
  • DO NOT remove the curse from anyone.
  • If you have the curse, you must kill at least one Shade.
  • Heal the MT and your group.

Special Buffs

  • Thorns (Improved thorns is better).
Hunters
  • If you have the curse, you must kill at least one Shade.
  • DPS Order: Shade (if cursed), Healing Totem, Brainwash Totem, Hexxer
  • Pets: Set on aggressive.
Mages
  • DO NOT remove the curse.
  • If you have the curse, you must kill at least one Shade.
  • 1-2 Mages will be set on clearing the skeletons in the pit whenever somebody gets teleported. Simply Ice in place, Cone of Cold and AOE should remove them.
  • DPS Order (if not clearing pit): Shade (if cursed), Healing Totem, Brainwash Totem, Hexxer
  • Sheep people who are Mind controlled.
  • Use Fireblast on totems.
Paladins
  • If you have the curse, you must kill at least one Shade.
  • Decurse those who are Hexxed.
  • DPS Order: Shade (if cursed), Healing Totem, Brainwash Totem, Hexxer
  • At least one paladin will be dedicated to cleansing the hex of the main tank.
Priests
  • If you have the curse, you must kill at least one Shade.
  • Killing Shades: Use Shadow word pain, Mind blast and Smite. SWP as many shades as you can while you are cursed.
  • Decurse those who are Hexxed.
  • Heal the MT and your group.

Special Buffs

  • Shadow Protection
  • Divine Spirit
Rogues
  • Rogues should all have the highest ranked wound poison on their main hand weapons, and instant poison on their offhand.
  • If you have the curse, you must kill at least one Shade.
  • DPS Order: Shade (if cursed), Healing Totem, Brainwash Totem, Hexxer
Warlocks
  • If you have the curse, you must kill at least one Shade.
  • Killing Shades: Use Curse of Agony and Corruption.
  • DPS Order: Shade (if cursed), Healing Totem, Brainwash Totem, Hexxer
  • Keep curses on Hexxer at all times.
Warriors
  • At least one of the warriors in the raid should be Mortal Strike specced, and should ensure that MS is kept up on Hexxer as much as rage will allow.
  • If you have the curse, you must kill at least one Shade.
  • DPS Order: Shade (if cursed), Healing Totem, Brainwash Totem, Hexxer

MT Notes

  • Spam sunder and revenge, as Hexxer is immune to taunt.

BWL Update

We’ve had a couple of journeys into BWL now, and if it wasn’t for the lag, I think it would be quite fun.

Last week in BWL, we had a bit of fun with the lag, and Elco had a bit of fun with what is termed the fireball volley. After Razorgore killed everyone in the room, there was this conversation:

Last week, I thought that my 4,000ms ping was bad, and I had trouble healing and fading, because it took me 5s to do either. I guess I was wrong, and this week, the lag left Corgi and myself unable to move, with many disconnects. Just so that when I told you I had an 11,055ms ping if you didn’t believe me, it actually got worse…

Yes, you are reading correctly at 19,000. Hopefully our next trip on Saturday will see a few of these lag and connection issues fixed up… here’s hoping!

News at 11: Onxyia Run ,2 Strikes Again

And another congratulations to Run ,2, killing Onyxia for the second week in a row. Congratulations to everyone who received their helms so far as well! 😀

We all trooped to Stormwind after the kill, to see the customary hanging of the head, and getting our Onyxia buff (which I lost 40 mins later due to an unfortunately death in DM Tribute).

Grats Trubbert on cutting off Onxyia’s head and your new trinket 😀

Farewell & Goodnight Onyxia

Congrats to all of Onyxia Run ,2. Last week, Run ,2 successfully killed Onyxia, in a great run! We will be facing the big purple dragon again tonight.

And also congratulations to Onyxia Run ,1 last night. A great moment, where Onyxia died, but none of the 40 strong party died at all!

Congratulations to all who received items! Including me, who rolled a 100 on the Onyxia Hide Backpack. FYI the backpack is red! 😀

Guild Update

SI has defeated the blood god after a longish day at the office. Ignore Troldol’s portal, his Gnomish intelligence suffers when faced with purple shiny toys:

Azuregos took a turn for the worst last week also, and has entered farming status (when we can beat the juggernaut of Nazgul there):

Sometimes, I prefer to visit them in their own town so they don’t have to stand up. To the right of the horde player on the roof, is Corgi:

And finally, this is what happens when you have maintainence:

In other news, we continue to raid Molten Core in two groups weekly, as well as ZG and Onyxia twice weekly. The guild has 490+ characters and 255 accounts, and a sister guild on the horde side which now has two new L60s (Grats Loupy and Edje!). When we first made this guild, we never could’ve dreamed to have such a great guild as we currently do – keep up the great work guys, SI both old and new!

Zul Gurub Strategies

Strategies

1. High Priestess Jeklik (Bat boss)
2. High Priest Venoxis (Snake boss)
3. Marli (Spider boss)
4. Mandokir (Raptor boss)
5. Thekal (Tiger boss)
6. (Panther boss)
7. (Fishing boss – summonable)
8. Edge of Madness (Sumonable Bosses)
9. Hexxer
10. Hakkar

[hr”>
All you need to know about ZG:

The Sets are called for each class
Druid – Haruspex
Hunter – Preditors
Mage – Illusionist
Paladin – Freethinker’s
Priest – Confessors
Rogue – Madcap’s Mantle
Shaman – Augors
Warlock – Demonioc
Warrior – Vindicators

[hr”>
[size=12″>Purple Primal Hakkari[/size”>

[color=indigo”>Primal Hakkari Aegis[/color”>
Hunter – The Predator’s Mantle
Priest – The Confessor’s Mantle
Rogue – The Madcap’s Tunic
Warrior – Presence of Might Enchant

[color=indigo”>Primal Hakkari Armsplint[/color”>
Rogue – The Madcap’s Bracers
Shaman – The Augur’s Bracers
Warrior – The Vindicator’s Armguards
Warlock – Hoodoo Hex Enchant

[color=indigo”>Primal Hakkari Bindings[/color”>
Hunter – The Predator’s Bracers
Mage – The Illusionist’s Wraps
Paladin – The Freethinker’s Armguards
Druid – Animist’s Caress Enchant

[color=indigo”>Primal Hakkari Girdle[/color”>
Rogue – The Madcap’s Mantle
Shaman – The Augur’s Belt
Warrior – The Vindicator’s Belt
Mage – Presence of Sight Enchant

[color=indigo”>Primal Hakkari Kossack[/color”>
Mage – The Illusionist’s Robes
Warlock – The Demoniac’s Robes
Warrior – The Vindicator’s Breastplate
Rogue – Death’s Embrace Enchant

[color=indigo”>Primal Hakkari Sash[/color”>
Druid – The Haruspex’s Belt
Priest – The Confessor’s Bindings
Warlock – The Demoniac’s Mantle
Shaman – Vodouisant’s Vigilant Embrace Enchant

[color=indigo”>Primal Hakkari Shawl[/color”>
Hunter – The Predator’s Belt
Mage – The Illusionist’s Mantle
Paladin – The Freethinker’s Belt
Paladin – Syncretist’s Sigil Enchant

[color=indigo”>Primal Hakkari Stanchion[/color”>
Druid – The Haruspex’s Bracers
Priest – The Confessor’s Wraps
Warlock – The Demoniac’s Wraps
Hunter – Falcon’s Call Enchant

[color=indigo”>Primal Hakkari Tabard[/color”>
Druid – The Haruspex’s Tunic
Paladin – The Freethinker’s Breastplate
Shaman – The Augur’s Hauberk
Priest – Prophetic Aura Enchant

[hr”>
[size=12″>Zul Gurub Enchants[/size”>

Druid – Animist’s Caress
====================
1x Primal Hakkari Bindings
1x Punctured Voodoo Doll: Druid
1x Libram of Protection
1x Frayed Abomination Stitching
2x Large Brilliant Shard
1x Pristine Black Diamond

Permanently adds 10 Stamina, 10 Intellect, and increases healing by up to 24 to a leg or head slot item.

Hunter – Falcon’s Call
====================
1x Primal Hakkari Stanchion
1x Punctured Voodoo Doll: Hunter
1x Libram of Rapidity
2x Blood of Heroes
2x Large Brilliant Shard
1x Pristine Black Diamond

Permanently adds 24 Ranged Attack Power, 10 Stamina, and 1% Chance to Hit to a leg or head slot item.

Mage – Presence of Sight
====================
1x Primal Hakkari Girdle
1x Punctured Voodoo Doll: Mage
1x Libram of Focus
2x Skin of Shadows
4x Large Brilliant Shard
1x Pristine Black Diamond

Permanently adds 18 to all healing and damage spells and 1% chance to hit with spells to a leg or head slot item.

Paladin – Syncretist’s Sigil
====================
1x Primal Hakkari Shawl
1x Punctured Voodoo Doll: Paladin
1x Libram of Protection
1x Frayed Abomination Stitching
2x Large Brilliant Shard
1x Pristine Black Diamond

Permanently adds 10 Stamina, 7 Defense, and increases healing by upto 24 to a leg or head slot item.

Priest – Prophetic Aura
====================
1x Primal Hakkari Tabard
1x Punctured Voodoo Doll: Priest
1x Libram of Focus
2x Skin of Shadow
4x Large Brilliant Shard
1x Pristine Black Diamond

Use: Permanently adds 10 Stamina, 4 mana per 5 seconds, and increases healing by upto 24 to a leg or head slot item.

Rogue – Death’s Embrace
====================
1x Primal Hakkari Kassack
1x Punctured Voodoo Doll: Rogue
1x Libram of Rapidity
2x Blood of Hereos
2x Large Brilliant Shard
1x Pristine Black Diamond

Permanently adds 28 Attack Power and 1% Dodge to a leg or head slot item.

Shaman – Vodouisant’s Vigilant Embrace
====================
1x Primal Hakkari Sash
1x Punctured Voodoo Doll: Shaman
1x Libram of Focus
2x Skin of Shadow
4x Large Brilliant Shard
1x Pristine Black Diamond

Permanently adds 15 Intellect and increases all healing and spell damage by up to 13 to a leg or head slot item.

Warlock – Hoodoo Hex
====================
1x Primal Hakkari Armsplint
1x Punctured Voodoo Doll: Warlock
1x Libram of Focus
2x Skin of Shadow
4x Large Brilliant Shard
1x Pristine Black Diamond

Permanently adds 10 Stamina and increases spell damage and healing by up to 18 to a leg or head slot item.

Warrior – Presence of Might
====================
1x Primal Hakkari Aegis
1x Punctured Voodoo Doll: Warrior
1x Libram of Protection
1x Frayed Abomination Stitching
2x Large Brilliant Shard
1x Pristine Black Diamond

Permanently adds 10 Stamina, 7 Defense, and 15 Shield Block value to a leg or head slot item.

[hr”>
[size=12″>Blue Hakkari Bijou[/size”>

Blue Hakkari Bijou
Rogue – The Madcap’s Bracers
Mage – The Illusionist’s Wraps
Shaman – The Augur’s Bracers

Bronze Hakkari Bijou
Warrior – The Vindicator’s Breastplate
Priest – The Confessor’s Mantle
Druid – The Haruspex’s Tunic

Gold Hakkari Bijou
Paladin – The Freethinker’s Breastplate
Rogue – The Madcap’s Tunic
Shaman – The Augur’s Hauberk

Green Hakkari Bijou
Druid – The Haruspex’s Belt
Warrior – The Vindicator’s Belt
Hunter – The Predator’s Belt

Orange Hakkari Bijou
Warlock – The Demoniac’s Mantle
Priest – The Confessor’s Bindings
Mage – The Illusionist’s Mantle

Purple Hakkari Bijou
Rogue – The Madcap’s Mantle
Paladin – The Freethinker’s Belt
Shaman – The Augur’s Belt

Red Hakkari Bijou
Paladin – The Freethinker’s Armguards
Druid – The Haruspex’s Bracers
Warlock – The Demoniac’s Wraps

Silver Hakkari Bijou
Warlock – The Demoniac’s Robes
Mage – The Illusionist’s Robes
Hunter – The Predator’s Mantle

Yellow Hakkari Bijou
Warrior – The Vindicator’s Armguards
Priest – The Confessor’s Wraps
Hunter – The Predator’s Bracers

[hr”>
[size=12″>Coins [/size”>

Bloodscalp Coin
Rogue – The Madcap’s Bracers
Paladin – The Freethinker’s Belt
Warrior – The Vindicator’s Breastplate
Warlock – The Demoniac’s Robes
Priest – The Confessor’s Wraps
Shaman – The Augur’s Bracers

Gurubashi Coin
Druid – The Haruspex’s Tunic
Warrior – The Vindicator’s Armguards
Mage – The Illusionist’s Mantle
Warlock – The Demoniac’s Wraps
Shaman – The Augur’s Belt
Hunter – The Predator’s Mantle

Hakkari Coin
Rogue – The Madcap’s Tunic
Druid – The Haruspex’s Bracers
Priest – The Confessor’s Bindings
Warlock – The Demoniac’s Mantle
Shaman – The Augur’s Hauberk
Hunter – The Predator’s Belt

Razzashi Coin
Priest – The Confessor’s Mantle
Shaman – The Augur’s Bracers
Hunter – The Predator’s Belt
Rogue – The Madcap’s Mantle
Druid – The Haruspex’s Belt
Mage – The Illusionist’s Mantle

Sandfury Coin
Druid – The Haruspex’s Belt
Priest – The Confessor’s Wraps
Mage – The Illusionist’s Robes
Paladin – The Freethinker’s Breastplate
Warrior – The Vindicator’s Breastplate
Hunter – The Predator’s Bracers

Skullsplitter Coin
Warlock – The Demoniac’s Robes
Shaman – The Augur’s Belt
Hunter – The Predator’s Belt
Paladin – The Freethinker’s Belt
Rogue – The Madcap’s Mantle
Warrior – The Vindicator’s Belt

Vilebranch Coin
Paladin – The Freethinker’s Breastplate
Warlock – The Demoniac’s Wraps
Warrior – The Vindicator’s Belt
Rogue – The Madcap’s Bracers
Druid – The Haruspex’s Bracers
Mage – The Illusionist’s Wraps

Witherbark Coin
Warlock – The Demoniac’s Mantle
Mage – The Illusionist’s Wraps
Shaman – The Augur’s Hauberk
Paladin – The Freethinker’s Armguards
Warrior – The Vindicator’s Armguards
Priest – The Confessor’s Mantle

Zulian Coin
Rogue – The Madcap’s Mantle
Paladin – The Freethinker’s Armguards
Hunter – The Predator’s Mantle
Druid – The Haruspex’s Tunic
Priest – The Confessor’s Bindings
Mage – The Illusionist’s Robes

Thank you to Merihim & Cardz for this information.

General Update

First up, we have a victorious PvP team having one over Jonneh. It was a late night with many good battles, but this remains the sweetest.

A late night run of Scholo produces interesting chatter:

And finally, flamy guy went down again:

SI > Ragnaros

In a watershed day for Strangely Ironic, we have defeated Ragnaros.

Many thanks to everyone who stuck with it today especially, and everyone who has attended our runs. Special thank you to all who provided mats and other goodies for our battle today.

Simply fantastic.

Guild Updates!

Most will remember a certain incident in MC the other week. Here’s the evidence that someone uses the Tab key a little too freely…

Long overdue is also credit to the winning team from the Stratholme Live speed run – well done guys!

And of course, SI downed a certain boss and his 8 assistants at the end of September. A snapshot as follows: