MC Boss ,3 – Gehennas

What does Gehennas do?

  • Gehennas Melee – Melee attack to the MT.
  • Gehennas’s Curse (Curse) – AE cureable curse from Gehennas. Fires off every 30 seconds. This curse reduces heals by 75%. Obviously, we don’t want to heal anyone with the curse so it needs to be cured.
  • Shadow Bolt – Gehennas’s shadow bolt can do 2000+ damage, and he does it often. It is a huge source of his dps. He uses a random targetting system to determine who to shadow bolt. Players can be shadow bolted consecutive times, so healers need to be alert.
  • Rain of Fire – Gehennas casts a targetted AE rain (looks like the warlock
    version). Anyone getting rained on should immediatly run and get out of the
    rain.
  • Add Cleave – the Adds cleave those around them, which also stuns players in the vicinity.

Group Setup

  • Group 1: Warrior (MT), Priest (2), Warlock, Paladin.
  • Group 2: Warrior (BMT), Druid (2), Paladin, Mage.
  • Group 3: Priest (2), Mage, Paladin, Mage/Druid.
  • Group 4: Warrior (OT1), Priest, Paladin, Hunter. This warrior tanks the add with the Hunters Mark.
  • Group 5: Warrior (OT2), Priest, Paladin, Hunter. This warrior tanks the add without the Hunters Mark.
  • Group 6-8: Remaining players, with mages and druids spread out.

Positioning & Pull

  • Group 1, 2 & 3 are positioned up near the pylons (see picture above). Group 1, 2 & 3 act as their own separate unit tanking Gehennas until the adds are killed, and the rest of the raid join them.
  • Groups 4-8 are to the left, with one of the adds marked with a Hunters Mark.
  • A Paladin runs forward and engages Gehennas. The Paladin pulls Gehennas to the MT and then bubbles.
  • Group 4 & 5 Hunters pull the adds with distracting shots to the relevant warriors in the group.
  • Group 4-8 remain at the raid position until the Adds are killed.

The Fight

  • The MT tanks Gehennas out of LOS of the rest of the raid, in the middle of the room as indicated. The rest of the raid remain behind the pylon while killing the Adds. This protects the rest of the raid against the magic and rain of fire while they kill the two adds.
  • The MA will select an add (OT2’s add first), and the group will take down that add.
  • When complete, move immediately onto the second add.
  • Mages should be decursing as required. The Curse should be kept off the MT at all times. A druid or mage is assigned the sole task of cleansing the MT and their group.
  • Once both of the adds are killed, the raid will then move up and attack Gehennas. Healers must heal the group, as random players will be shadow bolted.
  • Mages/druids decurse constantly during this phase. Decursive will help, but learn to go without it. They must first decurse/demagic their own group and then anyone else they see who is cursed.
  • If your health is low, step back out of the fight and bandage.
  • If you are caught in Gehennas’ Rain of Fire you must move out of the area as quickly as possible. Moving left or right is the quickest way to get out of the fire.

From a class point of view

Druids

Group 2:

  • You are healing the MT.
  • There are 2 druids in this group. You are on healing rotation. Druid 1 heals until they are on 50% mana, and then calls to Druid 2 to take over. Druid 1 steps back to regen mana. Druid 2 then heals until 50% mana and then calls for Druid 1 to take over.
  • When you are not healing the MT and are regenning mana, ensure the mage and the other Druid are kept alive.
  • If for any reason the MT goes down, you must be quick to react and heal the BMT.

Group 3:

  • Your main job is to ensure the MT (or the BMT if the MT goes down) is free of the Gehennas Curse.

Group 4 & 5:

  • Heal the warrior in your group while killing the adds.
  • Once the adds are killed, heal your group.
  • Decurse your group (and any others that may need decursing) if you don’t have a mage in your group.

Group 6-8

  • Heal your party.
  • Decurse your party if you do not have a mage in your group.
Hunters
  • Hunters are part of the DPS group. Follow the MA.

Group 4:

  • Mark one of the adds with the Hunters Mark.
  • Peel this add with distracting shot to your warrior, once the BMT has pulled.

Group 5:

  • You are on the add without the Hunters Mark.
  • Peel this add with distracting shot to your warrior, once the BMT has pulled.
Mages

Group 1 ,2 & 3:

  • Mages should ensure they decurse their party. The MT is the priority, followed by the healers.

Group 4-8:

  • DPS on the adds.
  • Once the adds are killed, and you move up to the main group, you must take on a decursing role. Decurse the healers first, then other members of your group, then other groups if needed.
Paladins

Group 1, 2 & 3:

  • Heal the members of your group. Keep the alive.

Group 4-8:

  • Keep your party healed.

Buffs:

  • Fire protection auro should be on.
  • Ensure your group is buffed with Shadow Protection from a priest.
Priests

Group 1 & 3:

  • Ensure your group is buffed with Shadow Protection (and any other groups that don’t have a priest).
  • You are healing the MT.
  • There are 2 priests in your group. You are on healing rotation. Priest 1 heals until they are on 50% mana, and then calls to Priest 2 to take over. Priest 1 steps back to regen mana. Priest 2 then heals until 50% mana and then calls for Priest 1 to take over.

Group 4 & 5:

  • Ensure your group is buffed with Shadow Protection (and any other groups that don’t have a priest).
  • Heal the warrior in your group while killing the adds.
  • Once the adds are killed, heal your group.
  • Heal the MT if needed.

Group 5-8:

  • Heal your party.
  • Heal the MT if needed.

Buffs:

  • Shadow Protection is needed for the entire raid.
Rogues
  • Rogues are part of the DPS group. Follow the MA.
Warlocks
  • Warlocks are part of the DPS group. Follow the MA.
Warriors

Group 1 & 2:

  • Group 1 warrior is the MT. Group 2 warrior is the backup MT (BMT). If for any reason the MT goes down, the BMT must immediately move in.

Group 4:

  • You are OT1 tanking the add with the Hunters Mark.
  • Once the add has been pulled to you, pull back to the rest of the raid.
  • This add will be killed second.

Group 5:

  • You are OT2 tanking the add without the Hunters Mark.
  • Once the add has been pulled to you, pull back to the rest of the raid.
  • This add will be killed first.

Group 6-8:

  • You are on DPS. Follow the MA.

Tuesday Night Games Update

Well, Tuesday night has come around again so quickly. Due to the increased raid running, running the Tuesday night games every week is becoming a bit difficult.

So we’re trialing the Tuesday night games every fortnight. This Tuesday night will be the presentation to the Scavenger Hunt winners, and thanks to those who participated.

[color=maroon”>Next Tuesday Night Games[/color”>

Date: 04/10/2005
Time: 8pm AUST EST / 3am Server Time
Prize: Raid winnings of both runs to the wining group

[color=green”>Event: Raid Race[/color”>

It’s a race to the end of the raid!

At least 2 raid teams are formed to run the same instance, starting at the same time. The raid to reach the end first is the winner.

The winning raid will receive all of the raid items that were collected on the raid that night.

The groups will be formed by the players available online, and the number of teams and which instance will be decided on the night.

We hope that every player L56+ will attend 🙂

Wednesday Fun

First up, we have some fun with a demon in the Blasted Lands:

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and secondly, this being an M rated game, should Blizzard really be making its players drunk? Ha!

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World Boss – Lord Kazzak

What does Kazzak do?

  • Melee – Hits for about 800-900 on the average defensive warrior.
  • Strong Cleve – Hits up to 5 targets around him. Damage done is around 2,000 to melee.
  • Twisted Reflection (Magic) – Every time Lord Kazzak hits a target who has this debuff, he gets healed for 25,000. He casts twisted reflection as an AE, every 20-30 seconds. This must be dispelled by Paladins or Priests asap from all melee.
  • Mark of Kazzak (Curse) – Drains 400 mana per second. The target with this debuff is a living bomb, as if there is no mana left on the target, they will explode and do 4,000 damage to everyone in a 15 yard radius. This must be cured by Druids or Mages asap.
  • Capture Soul – Every time Lord Kazzak kills someone, he gets healed for 70,000.
  • Void bolt and shadowbolt – His vold bolt is most of the time targeting the main tank (2,000 damage with 4,000 damage if it crits), Shadowbolt volleys do much less damage to the party.
  • Killed in less than 3 minutes – Lord Kazzak must be killed under 3 minutes, otherwise he yells “Kazzak is Supreme” and mass shadowbolts the whole raid. Everyone will be dead in the next 10 seconds.

Positioning & Pull

  • It’s recommended a minimum of 10 healers are in the group.
  • No hunter or warlock pets in this fight – as any deaths in the area will cause Kazzak to heal himself.
  • Once everyone is summoned, it’s just a matter of engaging Kazzak with the MT running out first.
  • Melee should stand at the back of him once the MT has built up enough aggro.

The Fight

  • This is a standard setup fight, with the MT tanking Kazzak.
  • Don’t let anyone die.
  • Remove Twisted Reflection and Mark of Kazzak as fast as possible.
  • Have high DPS on Kazzak at all times.
  • All casters should leave about 1,500 mana in their mana pool in case he casts the curse on you. This will give mages about 4 seconds to dispel.

From a class point of view

Druids
  • Must dispell Mark of Kazzak from mana users asap.
  • Heal the party, and then the raid. Ensure that nobody dies.
  • Do not let your mana go under 1,500 as if you are cursed, this gives the mages and druids enough time to remove it before you explode.
Hunters
  • No pets allowed for this fight.
  • Ranged damage is best.
  • Do not let your mana go under 1,500 as if you are cursed, this gives the mages and druids enough time to remove it before you explode.
Mages
  • Must dispell Mark of Kazzak from mana users asap.
  • Do damage if nobody has the curse.
  • Do not let your mana go under 1,500 as if you are cursed, this gives the mages and druids enough time to remove it before you explode.
  • Don’t die!
Paladins
  • Must dispell Twisted Reflection from melee asap.
  • Heal the party, and then the raid. Ensure that nobody dies.
  • Do not let your mana go under 1,500 as if you are cursed, this gives the mages and druids enough time to remove it before you explode.
Priests
  • Must dispell Twisted Reflection from melee asap.
  • Heal the party, and then the raid. Ensure that nobody dies.
  • Do not let your mana go under 1,500 as if you are cursed, this gives the mages and druids enough time to remove it before you explode.
Rogues
  • Melee on the target.
  • Watch your health, do not die.
Warlocks
  • No pets.
  • Full DPS.
  • Watch your health, do not die.
  • Cast Soulstone on selected priests.
Warriors
  • One MT, all the rest doing damage on Kazzak.

Scavenger Hunt!

Welcome to the SI Scavenger Hunt! This will run for 24 hrs from 8pm AEST Tuesday to 8pm AEST Wednesday!

Each item you return is allocated points. The winner at the end of the hunt is the team with the most points.

Your list is:
Thorium Ore/Bar – 3 points
Rugged Leather – 2 points
Elemental Fire – 10 points
Dreamfoil – 5 points
Sungrass – 5 points
Mountain Silversage – 5 points
Golden Sansam – 5 points
Fish – 5 points
Essence of Water – 150 Points
Larval Acid – 80 points
Twill Armor – 10 points per item, 20 point bonus for the complete set
Firework – 2 points
Item from a Kobold – 5 points
Wolf Meat/Bear Meat – 2 points
Dark Iron Residue – 25 points per stack of 100
Nightfin Salmon – 50 points

Bonuses:
Essence of Air – 300 points
Big Iron Fishing Pole – 500 points
Stonescale Eel – 25 points

Items in bold will assist the guild in many ways.

500 bonus points if you get the whole list!

Prizes will be given for creativity in:
Best Item
Worst Item

Happy hunting!

Patch Night!

Tonight, with the extended maintenance is purportedly patch night. This allows all of us to troll forums and chew bubblegum. Tuesday Night Games for tonight was also postponed due to the early downtime for this new patch. The scavenger hunt will occur next Tuesday AEST.

That aside, Hallie has rejigged the forums over the weekend to allow better management on our end. This may mean that some people who are SI Members can’t see anything, or may have had their accounts deleted. We assure you this wasn’t intentional! Simply message Corgi or Hallie in game and we’ll get this sorted out.

Also, with this change our good friends can register an account and not have to type their details in every signup. We encourage you to use this facility. 🙂

Guild record of Majordomo on the weekend – final add down to 67% – well done guys!

Tuesday Night Games – POSTPONED THIS WEEK

[color=red”>CONGRATULATIONS to the team Sorrison, Spunkie, Telamar, Razkal & Aitan[/color”> Winner of the group [color=green”>SI Deathmatch![/color”>

And another round of [color=red”>CONGRATULATIONS to Telamar[/color”> Winner of the individual fight of [color=green”>SI Deathmatch![/color”>

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For those of you who missed it, it was a great night. The first round being a free for all, with the last 3 men standing: Knightswift, Tateus and Telamar.

Then we all grouped together, for Group v Group deathmatch, and had a bit of fun with Scions from the Horde side.

This week’s Tuesday Night Games have been postponed due to visiting parents, and the flu, however next week, the Tuesday Night Games will continue.

[color=maroon”>Next Tuesday Night Games[/color”>

Date: 13/09/2005
Time: 8pm AUST EST / 3am Server Time
Prize: 5g & a Lucky Door Prize

[color=green”>Event: Scavenger Hunt[/color”>
Every level is welcome to attend our SI Scavenger Hunt. You can enter as a team or individually for this Scavenger Hunt.

You will be given a list of items to procure throughout the realm. The first person/group to give this list of items to the Game Leader in Darnassus will win.

Everyone who procures the list of items will get a Lucky Door Prize. (Disclaimer: This event will also help the guild obtain some much needed items.)

——
If you have a suggestion for the Tuesday Night Games, please mail Hallie in game.

Class Preference Loot Table – Molten Core

Orange items are Officer Assigned.

At any stage, if the Officers believe your bid is greedy/selfish or adversely impacts balance on the raid, they will request you to pass on that item. You are entitled to request what the reason is.

Item Recommendation
Aged Core Leather Gloves (Hands) Rogue
Ancient Petrified Leaf (Quest) Hunter (with Black & Blue sinew, with Black sinew)
Aurastone Hammer (1H Mace) Druid, Priest, Paladin
Azuresong Mageblade (1H Sword) Mage, Warlock
Band of Accuria (Finger) Hunter, Rogue, Warrior
Band of Sulfuras (Finger) Druid, Mage, Paladin, Priest, Warlock
Bindings of the Windseeker (Quest) Guild Assigned
Blastershot Launcher (Gun) Hunter
Bonereaver’s Edge (2H Sword) Warrior
Brutality Blade (1H Sword) Rogue, Warrior
Cauterizing Band (Finger) Druid, Priest
Choker of Enlightenment (Neck) Druid, Mage, Priest, Warlock
Choker of the Fire Lord (Neck) Mage, Warlock
Cloak of the Shrouded Mists (Back) Hunter, Rogue
Core Forged Greaves (Feet) Warrior
Core Hound Tooth (Dagger) Rogue
Crimson Shocker (Wand) Mage, Priest, Warlock
Crown of Destruction (Head) Hunter
Dragon’s Blood Cape (Back) Warrior
Drillborer Disk (Shield) Warrior
Earthshaker (2H Mace) Paladin
Eskhandar’s Right Claw (Fist) Hunter, Rogue, Warrior
Essence of the Pure Flame (Trinket) Warrior
Eye of Sulfuras (Quest) Guild Assigned
Finkle’s Lava Dredger (2H Mace) Druid, Paladin
Fireproof Cloak (Back) Druid, Mage, Paladin, Priest, Warlock
Fire Runed Grimoire (Offhand) Mage, Warlock
Fireguard Shoulders (Shoulders) Druid, Rogue
Flameguard Gauntlets (Hands) Paladin, Warrior
Flamewaker Legplates (Leggings) Warrior
Gloves of the Hypnotic Flame (Hands) Mage, Warlock
Gutgore Ripper (Dagger) Rogue
Heavy Dark Iron Ring (Ring) Warrior
Magma Tempered Boots (Feet) Paladin
Malistar’s Defender (Shield) Paladin
Mana Igniting Cord (Waist) Mage, Warlock
Manastorm Leggings (Leggings) Priest
Medallion of Steadfast Might (Neck) Warrior
Obsidian Edged Blade (2H Sword) Paladin, Warrior
Onslaught Girdle (Waist) Warrior
Perdition’s Blade (Dagger) Rogue, Warrior
Quick Strike Ring (Finger) Hunter, Rogue, Warrior
Ring of Spell Power (Ring) Mage, Warlock
Robe of Volatile Power (Chest) Mage, Warlock
Salamander Scale Pants (Leggings) Druid
Sash of Whispered Secrets (Waist) Warlock
Seal of the Archmagus (Finger) Druid, Paladin, Priest
Shadowstrike (2H Polearm) Paladin
Shard of the Flame (Trinket) Warlock
Sorcerous Dagger (Dagger) Druid, Mage, Priest, Warlock
Spinal Reaper (2H Axe) Paladin, Warrior
Staff of Dominance (Staff) Druid, Mage, Priest, Warlock
Striker’s Mark (Bow) Hunter
Sulfuron Ingot (Quest for 2H Mace) Guild Bank
Talisman of Ephemeral Power (Trinket) Mage, Warlock
The Eye of Divinity (Quest) Priest (with Eye of Shadow)
Wild Growth Spaulders (Shoulder) Druid
Wristguards of True Flight (Wrist) Hunter
Wristguards of Stability (Wrist) Druid

Class Preference Loot Table – Onyxia

If at any stage the Officers believe your bid is selfish/greedy or adversely affects the raid, you may be asked to pass. You are entitled to request the reasoning behind this request.

Item Recommendation
Ancient Cornerstone Grimoire (Offhand item) Druid, Mage, Priest, Warlock
Deathbringer (1H Axe) Warrior
Eskhandar’s Collar (Neck) Hunter, Rogue, Warrior
Mature Black Dragon Sinew (Quest) Hunter (with Ancient Petrified Leaf)
Ring of Binding (Ring) Warrior
Sapphiron Drape (Back) Mage, Warlock
Shard of the Scale (Trinket) Priest
Vis’kag the Bloodletter (1H Sword) Rogue