Time Chart

Timezones in a nifty chart!

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Any questions?

Just so that everyone knows that they can ask me questions at any time, and I’ll do my best to answer them!

And final proof that warlocks are turning against us, and going to the darkside in ZG.

PS. Telamar really was soulstoned!

MC Boss , 2 – Magmadar

What does Magmadar do?

  • Fire AE – Magmadar has a cone shaped AE. This does not do much damage.
  • Fire spit – Magmadar spits out fire pits at random people throughout the fight. The fire stays on the ground for sometime. Everyone must run out of the fire because it will put a nasty dot on you.
  • Magma Spit – Small damage on melee, but prevents bandaging.
  • AE Fear – Every 30 seconds Magmadar will fear everyone within a 30 yeard range.
  • Frenzy – Magmadar will go “into a killing frenzy” and does much more melee DPS to the tank. Hunters can counter this frenzy by firing a tranquilizing shot (that drops from Lucifron).

Group Setup

  • Group 1: Warrior (MT), Paladin, Priest, Warlock, Druid. Group 1 warrior is the MT.
  • Group 2: Warrior (BMT), Paladin, Priest, Mage, Druid. Group 2 warrior is the backup MT.
  • Group 3-8: Each group should have a mage and a paladin / priest.

Positioning & Pull

  • The MT and BMT are positioned in the centre of the room. And faces Magmadar towards the raid.
  • Healers, hunters and casters are at maximum range from the MT. This ensures they won’t get feared during the AE feared, or allows them to step back out of fear range when it is called.
  • Other melee begin in front of Magmadar, but run toward the back when DPS is called.

The Fight

  • When DPS is called, all ranged DPS on Mags.
  • Melee run in and DPS. Run out when AE Fear is called. Bandage where possible (as you will not receive heals from the healers).
  • Whenever Mags goes into a frenzy, the Hunters take turns on a rotation basis (as some Tranq shots miss, and others will be on cooldown).

From a class point of view

Druids

Group 1 & 2:

  • Druids should be healing the MT and then their group.
  • Provide innervates to the priests as assigned.
  • If for any reason the MT goes down, the druids must be quick to react and heal the BMT.

Group 3-8:

  • You will be assigned whether to heal the the hunters, casters or healers.
  • Innervate your priest when needed.
  • Keep an eye on the MT. Help with the healing if they are in trouble.
  • When Mags goes into a frenzy, you can heal the MT to ensure he stays up.
Hunters
  • Hunters are on rotation to shoot Mags with a Tranq shot when he goes into a frenzy.
  • Sometimes Tranq shots miss or are on cooldown, so please co-ordinate with the hunters in the group when your turn is.
  • You are part of the DPS when not casting Tranq shot.
Mages
  • Mages are part of the DPS.
  • Ensure when AE Fear is called you are not in range to be feared.
  • Use fire ward if you get the Fire spit on yourself.
  • You may also need to bandage yourself.
Paladins
  • Heal the MT if he looks like he is in trouble.
  • OOC rezzers will be assigned for this fight.
  • Heal your party.
  • Cleanse people of AE fear if they are feared.
Priests

Group 1 & 2:

  • Ensure your group is buffed with Shadow Protection (and any other groups that don’t have a priest).
  • Heal the MT.

Group 3-8:

  • You will be assigned rotation for healing the MT.
  • Those not on rotation are assigned whether to heal hunters, casters or healers.
  • Dwarf Priest: If there is a dwarf priest in the raid, they will cast fear ward on the MT throughout the fight.

Buffs:

  • Shadow Protection is needed for the entire raid.
Rogues
  • Rogues are part of the DPS group.
  • Run around and attack mags from the back.
  • Run out of AE fear.
  • Use bandages and potions to ensure you don’t die.
Warlocks
  • Warlocks are part of the DPS.
  • Ensure when AE Fear is called you are not in range to be feared.
  • You may also need to bandage yourself.
Warriors

Group 1 & 2:

  • Group 1 warrior is the MT. Group 2 warrior is the backup MT (BMT). If for any reason the MT goes down, the BMT must immediately move in.
  • Use Beserker rage every 30 seconds to ensure you don’t get feared, the AE fear will be called in raid.
  • Magmadar will do a randomly timed fear at the start. Do your best to time this if you don’t have fear ward.

Group 3-8:

  • You are part of the DPS group.
  • Run around and attack mags from the back.
  • Run out of AE fear.
  • Use bandages and potions to ensure you don’t die.

Top 10 Signs that you’ve played too much WoW

1. When you keep saying Just a few more minutes for 2 hours straight.
2. When the only day you go to your parents for dinner is Tuesday night.
3. When you plan your weekends by first looking at the raid schedules.
4. When you log into Windows and type in your WoW password.
5. When you’re relaying a hilarious WoW story to workmates and they stare at you blankly.
6. When you haven’t seen your girlfriend in 2 months.
7. When you can’t start work in the morning until you’ve logged in to check your auctions.
8. When you check the guild forums before your work email because you know the postings will increase exponentially if you don’t.
9. When you go to laugh at someone’s jokes but the letters L O L come out instead.
10. When you write to a client in an email it’s working as intended.

ZG Boss ,9 – Jin’do Hexxer

What does Hexxar do?

  • Physical Attack – An attack which will hit for 1,000 crushing, and as little as 400. If the MT isn’t taking a lot of damage, they can change into a 2H weapon.
  • Teleportation – Jin’do will teleport a random player into the pit of rapidly respawning skeletons. These mobs will respawn every few seconds after death. The best way to deal with these skeletons is to kill them repeatedly when needed.
  • Brainwash Totem – Totem when dropped mind controls a random player through the use of a large green beam coming from the top of the totem to the person in question. While the target of the Brainwash seems to be somewhat proximity based, he will never brainwash the person with the most aggro (which should be the MT). Healing totems have around 1,000 health, Brainwash totems havea bout 3,500 health.
  • Healing Totem – This totem when dropped will heal him for roughly 1,000 life a second.
  • Dellusions of Jin’do (Curse) – This is a weak shadow-based curse. Whenever this DoT is cast, a Shade of Jin’do will spawn and the person with the curse will now be able to see and kill the Shade. Mages / Druids are NOT to dispell this curse from players.
  • Hex (Magic) – Changes the target into a frog, who then wanders aimlessly.

Positioning & Pull

  • A high DPS class (such as a Hunter or Rogue) pulls Hexxer. Hexxer will often curse them within a few seconds.
  • Hexxer is tanked close to the pit so that those teleported into the skeleton pit can rejoin the fight asap.
  • Two mages are assigned to clear the skeleton pit whenever anyone is ported into the pit.
  • Healers and casters stand near Hexxer in a group, so the melee DPS can easily switch between Hexxer, Totems and Shades when needed.

The Fight

  • The MT tanks Hexxer and is the only one who does not kill Shades when they are cursed.
  • Destroying the shades if you are cursed should be the top priority. You can use as many DoTs on Shades as possible.
  • If you are not cursed, and are DPS, you should be killing any totems when they pop up. A macro to target these totems is recommended.
    /tar Brain
    /tar Powerful
    /cast [DPS here”>
    This macro will ensure that the Healing totems are removed first, and the mindcontrol totems second.
  • If there are no totems, and you are not cursed, DPS on Hexxer.
  • DoTs should also be placed on Hexxer and kept up throughout the fight.
  • DPS Order: Shade (if cursed), Healing Totem, Brainwash Totem, Hexxer

From a class point of view

Druids
  • DO NOT remove the curse from anyone.
  • If you have the curse, you must kill at least one Shade.
  • Heal the MT and your group.

Special Buffs

  • Thorns (Improved thorns is better).
Hunters
  • If you have the curse, you must kill at least one Shade.
  • DPS Order: Shade (if cursed), Healing Totem, Brainwash Totem, Hexxer
  • Pets: Set on aggressive.
Mages
  • DO NOT remove the curse.
  • If you have the curse, you must kill at least one Shade.
  • 1-2 Mages will be set on clearing the skeletons in the pit whenever somebody gets teleported. Simply Ice in place, Cone of Cold and AOE should remove them.
  • DPS Order (if not clearing pit): Shade (if cursed), Healing Totem, Brainwash Totem, Hexxer
  • Sheep people who are Mind controlled.
  • Use Fireblast on totems.
Paladins
  • If you have the curse, you must kill at least one Shade.
  • Decurse those who are Hexxed.
  • DPS Order: Shade (if cursed), Healing Totem, Brainwash Totem, Hexxer
  • At least one paladin will be dedicated to cleansing the hex of the main tank.
Priests
  • If you have the curse, you must kill at least one Shade.
  • Killing Shades: Use Shadow word pain, Mind blast and Smite. SWP as many shades as you can while you are cursed.
  • Decurse those who are Hexxed.
  • Heal the MT and your group.

Special Buffs

  • Shadow Protection
  • Divine Spirit
Rogues
  • Rogues should all have the highest ranked wound poison on their main hand weapons, and instant poison on their offhand.
  • If you have the curse, you must kill at least one Shade.
  • DPS Order: Shade (if cursed), Healing Totem, Brainwash Totem, Hexxer
Warlocks
  • If you have the curse, you must kill at least one Shade.
  • Killing Shades: Use Curse of Agony and Corruption.
  • DPS Order: Shade (if cursed), Healing Totem, Brainwash Totem, Hexxer
  • Keep curses on Hexxer at all times.
Warriors
  • At least one of the warriors in the raid should be Mortal Strike specced, and should ensure that MS is kept up on Hexxer as much as rage will allow.
  • If you have the curse, you must kill at least one Shade.
  • DPS Order: Shade (if cursed), Healing Totem, Brainwash Totem, Hexxer

MT Notes

  • Spam sunder and revenge, as Hexxer is immune to taunt.

Keep an eye on Warlocks

Going through some old screenshots from Scholo the other day, made me think that our Warlocks are leaning even further towards the dark side – and that we need to keep an eye on them…

Here is proof.

And even further proof!!

BWL Update

We’ve had a couple of journeys into BWL now, and if it wasn’t for the lag, I think it would be quite fun.

Last week in BWL, we had a bit of fun with the lag, and Elco had a bit of fun with what is termed the fireball volley. After Razorgore killed everyone in the room, there was this conversation:

Last week, I thought that my 4,000ms ping was bad, and I had trouble healing and fading, because it took me 5s to do either. I guess I was wrong, and this week, the lag left Corgi and myself unable to move, with many disconnects. Just so that when I told you I had an 11,055ms ping if you didn’t believe me, it actually got worse…

Yes, you are reading correctly at 19,000. Hopefully our next trip on Saturday will see a few of these lag and connection issues fixed up… here’s hoping!

News at 11: Onxyia Run ,2 Strikes Again

And another congratulations to Run ,2, killing Onyxia for the second week in a row. Congratulations to everyone who received their helms so far as well! ๐Ÿ˜€

We all trooped to Stormwind after the kill, to see the customary hanging of the head, and getting our Onyxia buff (which I lost 40 mins later due to an unfortunately death in DM Tribute).

Grats Trubbert on cutting off Onxyia’s head and your new trinket ๐Ÿ˜€

Farewell & Goodnight Onyxia

Congrats to all of Onyxia Run ,2. Last week, Run ,2 successfully killed Onyxia, in a great run! We will be facing the big purple dragon again tonight.

And also congratulations to Onyxia Run ,1 last night. A great moment, where Onyxia died, but none of the 40 strong party died at all!

Congratulations to all who received items! Including me, who rolled a 100 on the Onyxia Hide Backpack. FYI the backpack is red! ๐Ÿ˜€