BWL Boss , 2 – Vaelestraz

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What does Vaelestraz?

  • Essence of the Red: (Buff)– Gives the raid a 3 min buff that has different effects depending on what class you are,
    • Casters gain 500 mana per second
    • Rogues gain 50 Energy per second
    • Warriors gain 30 range per second
  • Flame Breath– A frontal attack that does around 5000 damage, the higher your Fire resistance is, the lower the damage you will take.
  • Fire Nova– This is a massive AoE attack that can not be out ranged, it does about 500-1000 damage each time it is cast, as with Flame Breath a Higher Fire Resist help you.
  • Burning Adrenalin – For 18 seconds, all your abilities are instant cast. After 18 seconds you will explode and anyone in range of the explosion will take heavy damage, and maybe kill them.
    • Cast on a mana user every 45 seconds.
    • Cast on a tank every 45 seconds.

Positioning & Pull

  • Mages, Warlocks, Hunters are place just to the left of the door, near the pillar as u walk in. (Warlocks place their imps with the Tanks).
  • Rogues (and the Rogue party healers) are on the far side of Vael against the wall (opposite the door), and run in once fight starts.
  • The the healers (not the rogue healers) are to the right upon entering Vael’s room to heal the MT’s. Ensure you can heal all the people you are supposed to be healing.

The Fight

  • Once the fight has been triggered, and the MT has landed a few Sunders on Vael, the other warriors go in and begin to build aggro. They try to ensure that
  • All DPS on Vael after a few seconds. This is a DPS fight, where aggro must be controlled.
  • Druids and Paladins heal the MTs.
  • Priests cast Prayer of Healing on their groups.
  • If you get Burning Adrenalin, you must immediately go to your assigned area to blow up. However, you can continue casting from there.
  • Hunter / Mage / Warlock Burning Adrenaline assigned area is to the west corner. Rogues will not get Burning Adrenalin.
  • Healers are to run to the East Corner.
  • Rage, Energy and Mana is not a problem in this fight, as you regenerate as fast as you use it. This fight is all about aggro control, and keeping people alive.
  • Full FR gear must be worn on this fight. All players should have 250+ FR.

From a class point of view

Druids
  • Druids heal the MTs. Concentrate heals on the MT who has aggro, however, keep the other MTs alive.
  • When the 1st tank dies Druids should switch to the next tank asap and keep him alive until he gets Burning Adrenalin.

If you get Burning Adrenalin:

  • Use Healing Touch on the MTs, and anyone else who needs healing. This has now become an instant cast spell.
Hunters
  • Hunters are part of the DPS group.
  • IF a hunter has improved hunters mark, they should use it when ever its not on Vael.
  • Hunters should FD as often as possible to minimise aggro.
Mages
  • Mages are part of the DPS group.
  • Mages need to ensure they do not pull aggro.

If you get Burning Adrenalin:

  • Cast Frostbolt continuously.
Paladins
  • All Paladins are healing the MTs. Concentrate heals on the MT who has aggro, however, keep the other MTs alive.

Buffs:

  • Fire resist aura should be on.
Priests
  • Prayer of Healing is used in this fight.

If you get Burning Adrenalin:

  • Use Greater Heal on the MTs, and anyone else who needs healing. This has now become an instant cast spell.
Rogues
  • Rogues are part of the DPS group.
  • Feign as often as possible to ensure aggro is kept under control.
Warlocks
  • Warlocks are part of the DPS group.
  • Warlocks need to ensure they do not pull aggro.
Warriors
  • An order will be assigned to the MTs. Try to ensure you maintain aggro according to the order.
  • Once the first MT has aggro, start to build aggro.