AQ20 Boss ,1 – Kurinaxx

What does Kurinaxx do?

  • Physical Attack – Hits for 800 – 1000 and has a forward cleave attack for 800 – 1200.
  • Sandtrap – spawns directly under random player’s feet and takes a few seconds to expand, then explodes. Explosion is a 15 yard radius AE which causes 2000 damage and applies a 20 second debuff which reduces chance to hit by 75% and silences casting.
  • Mortal Wound – stackable nondispellable debuff that reduces healing by 10%. This is applied by Slash, so it will hit multiple people in front of him.
  • Summon – brings a player to immediately in front of him. This includes players who have died and run back into the instance, so don’t release and re-zone if you die.
  • Enrage – at 30% health.

Positioning & Pull

  • Ranged and Healers position themselves in an arc around the front of Kurinaxx, just inside range, but with about ten yards between each person.
  • Melee lines up to the sides and attack from there once Main Tank has charged.
  • Main Tank charges from the front to start the fight.

The Fight

  • MT will get debuffed with Mortal Wound. Other tanks should keep up with MT aggro.
  • Once MT reaches 3-5 Mortal Wound debuffs, MT2 should take over using taunt. Repeat until you run out of MTs.
  • DPS should keep up steady but reasonable DPS until the Enrage.
  • Players should stay at a distance from each other, whilst trying to keep within heal range of someone.
  • If a sandtrap spawns under a players, everyone nearby should move away until it explodes.
  • If you are hit by a sandtrap, you should bandage.
  • Once Kurinaxx Enrages, everyone should go to maximum DPS, and all Healers should be overhealing the Main Tank.

From a class point of view

Druids
  • Heal priority: MT, group, raid.
  • Overheal the Main Tank once Kurinaxx reaches 30%Enrages.
  • Stay at a distance from other people, bandage if you are sandtrapped.
Hunters
  • Keep up steady DPS until Enrage.
  • Once Kurinaxx Enrages, maximum DPS.
  • Stay at a distance from other people, bandage if you are sandtrapped.
Mages
  • Keep up steady DPS until Enrage.
  • Once Kurinaxx Enrages, maximum DPS.
  • Stay at a distance from other people, bandage if you are sandtrapped, then wand until Silence wears off.
Paladins
  • Heal priority: MT, group, raid.
  • Overheal the Main Tank once Kurinaxx Enrages.
  • Stay at a distance from other people, bandage if you are sandtrapped.

Buffs:

  • Devotion
Priests
  • Heal priority: MT, group, raid.
  • Overheal the Main Tank once Kurinaxx Enrages.
  • Stay at a distance from other people, bandage if you are sandtrapped, then wand until Silence wears off.
Rogues
  • Attack from the side to avoid being debuffed with Mortal Wounds.
  • Once Kurinaxx Enrages, maximum DPS.
  • Run forward through Kurinaxx if a sandtrap appears.
  • Run away and bandage if you are sandtrapped, then return and resume DPS.
Warlocks
  • Keep up steady DPS until Enrage.
  • Once Kurinaxx Enrages, maximum DPS.
  • Stay at a distance from other people, bandage if you are sandtrapped, then wand until Silence wears off.
Warriors
  • Switch between tanks when the MT has 3-5 Mortal Wound debuffs. You can taunt the boss.
  • Once Kurinaxx Enrages, maximum DPS.